Vector tiles from PostGIS
Real-time rendering of vector and raster tiles directly from your PostgreSQL database
Free download Documentation

Serve dynamic vector
tiles from Postgres
Enrich our base maps with your own data served dynamically directly from the PostgreSQL database with PostGIS extension.
ST_AsMVT support
- Generate tiles directly from the database using the PostGIS`s ST_AsMVT and ST_AsMVTGeom functions.
- Connect to the database without programming using the intuitive GUI. Ability to type SQL queries for advanced users.
- Speed it up using the PostGIS 3.0 or newer.

Raster tiles on the fly
Get dynamic raster tiles on any Windows or Linux server, desktop, and laptop with base maps and your PostGIS data.
Compatible with Leaflet, OpenLayers, Tableau, and desktop GIS software.
download installerReal-time asset tracking
Load position of a truck or other asset from the PostGIS database and get regularly updated location.
Show real-time location of any fleet on top of a basemap as a vector tile.
how to add own layer
Ready to use basemaps for self-hosting
Street and satellite maps of the entire world
Learn more about each map:
Compatible with your tools
Vector tiles
Mapbox SDK, native MVT clients
Raster tiles
Leaflet, OpenLayers, XYZ
Map services
WMTS for QGIS or ArcGIS
Tableau
TMS for Tableau
Technical specification
- Linux
- Ubuntu 18+ (primary support)
- Debian 10 (tested)
- RHEL 8 (tested)
- Fedora 31+ (tested)
- Windows
- Windows 10
- Server 2019
- macOS (without map rasterization, limited support)
- Docker
- MBTiles, GeoPackage
- WMTS
- TileJSON
Tiles
- raster .mbtiles *
- vector .mbtiles *
- raster .geopackage *
- quantized mesh terrain (3D) .geopackage *
- tiles from PostGIS geometries
Maps
- Mapbox style
- Tiles
- complete EPSG database + custom defined SRS via Proj4. Over 6000 systems world-wide
- Maps
- Mercator sources only
Tiles serving
- 2 CPUs
- 2GB RAM
- 200MB disc free capacity for installation (additional for tiles)
Maps rasterization (whole planet)
- 4 CPUs
- 16GB RAM
- 100GB for tiles, fonts and other assets
Note: Raw rasterization performance is approx 3 tiles/sec on single core and Server does not solve caching by its own. Therefore setting a reverse proxy cache in production is highly recommended. Rasterization performance can be tuned in server settings/rasterization. Setting renderer pool size higher than CPUs count can slightly increase throughput but beware that every renderer allocates its own memory space.
- Google Earth
- ArcGIS for Desktop
- QGIS (Quantum GIS)
- Tableau
- uDIG
- any viewer supporting OGC WMTS
- MapLibre GL JS
- Leaflet
- OpenLayers
- CesiumJS
- Google Maps SDK for iOS
- Google Maps SDK for Android
- MapLibre iOS SDK
- MapLibre Android SDK
- Apple MapKit
- RouteMe
- OSMDroid
- any viewer supporting OGC WMTS or TileJSON
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